Senior technical artist, tools dev and level designer and with excellect knowledge of worlds illumination and composition aswell gameplay design and logics. Unreal Engine 4 expert and experienced in Source & ID Tech engines, contributor of alike open source engines. More than 10 years of personal experience creating level and meshes.
Developement of game mechanics, optimizations and creation of development tools for the team.
Creation of realtime light for mobile
Custom Decals, HLODs, lights and shaders.
Shaders creation and project optimizations.
Tools provided.
Guidande of the best use cases for tools and resources.
Main Technical Artist programmer and shaders creator for the main shader used across all the project.
Crowds system creator for large amount of characters.
Modular systems for developers and creators.
Cloth, skin and materials systems.
Tools provider for the team.
Materials and texture creation, components, lllumination, optimizations and tools.
Godot complete work for new shaders and materials shading language based and node based, including wide range of parameters to customization inside the engine.
Custom landscape shaders included and triplanar mapping etc.
Main menu and HUD design.
Technical artist and project lead including user Interface design and implementation, complete gameplay and mechanics, world illumination, meshes and textures review, shaders and materials creation and implementations.