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David Palacios
David Palacios
Senior Technical Artist - Illumination, tools & art
Santander, Spain

Summary

Senior technical artist, tools dev and level designer and with excellect knowledge of worlds illumination and composition aswell gameplay design and logics. Unreal Engine 4 expert and experienced in Source & ID Tech engines, contributor of alike open source engines. More than 10 years of personal experience creating level and meshes.

Skills

ShadersLightingTexturingLevel DesignEnvironment DesignUV Mapping3D ModelingEnvironment Modeling

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
Photoshop
Photoshop
Krita
Krita
Visual Studio
Visual Studio
C++
C++
C#
C#
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unity
Unity
GIMP
GIMP
Mixer
Mixer
Inkscape
Inkscape
Gaea
Gaea
DAZ Studio
DAZ Studio

Reel

Productions

    • Video Game
      Ghosts of Tabor
    • Year
      2023
    • Role
      Senior Technical Artist
    • Company
      Combat Waffle Studios
    • Video Game
      Shooter Exp
    • Year
      2022
    • Role
      Senior Technical Artist
    • Company
      SURREAL Events
    • Video Game
      Braves Stadium
    • Year
      2022
    • Role
      Senior Technical Artist
    • Company
      SURREAL Events
    • Video Game
      Nissan
    • Year
      2022
    • Role
      Senior Technical Artist
    • Company
      SURREAL Events
    • Video Game
      Visyer
    • Year
      2020
    • Role
      Creator
    • Company
      Hevedy

Experience

  • Senior Technical Artist & Art Lead at [Client] Combat Waffle Studios
    Santander, ES
    September 2022 - May 2023

    Developement of game mechanics, optimizations and creation of development tools for the team.

    Creation of realtime light for mobile

    Custom Decals, HLODs, lights and shaders.

    Shaders creation and project optimizations.

    Tools provided.

    Guidande of the best use cases for tools and resources.

  • Senior Technical Artist & Lead of project at [Client] SURREAL Events
    Santander, ES
    July 2021 - October 2022

    Main Technical Artist programmer and shaders creator for the main shader used across all the project.

    Crowds system creator for large amount of characters.

    Modular systems for developers and creators.

    Cloth, skin and materials systems.

    Tools provider for the team.

  • Technical Artist at [Client] Geodesic
    Santander, ES
    February 2021 - May 2021

    Materials and texture creation, components, lllumination, optimizations and tools.

  • Technical Artist & UI Designer at [Client] Moonwards
    Santander, ES
    August 2020 - October 2020

    Godot complete work for new shaders and materials shading language based and node based, including wide range of parameters to customization inside the engine.

    Custom landscape shaders included and triplanar mapping etc.

    Main menu and HUD design.

  • Technical Artist at BinaryBox SL
    September 2019 - November 2019

    Technical artist and project lead including user Interface design and implementation, complete gameplay and mechanics, world illumination, meshes and textures review, shaders and materials creation and implementations.