Senior technical artist, tools dev and level designer and with excellect knowledge of worlds illumination and composition aswell gameplay design and logics. Unreal Engine 4 expert and experienced in Source & ID Tech engines, contributor of alike open source engines. More than 10 years of personal experience creating level and meshes.
Whole User Interface design and implementation, complete gameplay and mechanics, world illumination, meshes and textures review, shaders and materials creation and implementations.