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David Palacios
Senior Technical Artist - Illumination, tools & art
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Technical Art & Tools
Lighting Works
Ghosts of Tabor - Real-time destruction & Custom HLODs C++
Ghosts of Tabor - Master Shader, Lighting & Decals
Space & Planets Technical Art - Unreal Engine
Wormhole Light Speed - Unreal Engine
Night Vision Camera Forest
Realtime simulated raindrops & captures
Train Yard (Re-light Scene)
Autumn scene (Illumination and shaders)
Godot Multithreaded First LODs system
Godot Shaders for Moonwards
Abandoned Factory
Local aligned textures, dynamic normal maps and dynamic distance solutions
Guitar Inside - Visyer
The Hevedy's custom illumination solution (Technical)
UE4 Custom realtime reflections for VR / Forward Rendering
Dungeon (Re-light Scene)
Foliage Study
Medieval (Re-light Scene)
The Moon of the North
Germany Mountains (Technical)
Space Altar for Visyer
Unreal Engine 4 Custom Features - Hevedy
Instance Tools (Technical)
eSports Showcase for Oculus Quest
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