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Godot Shaders for Moonwards

Working with the Moonwards developers created a list of dynamic configurable shaders materials based on direct shader code and nodes mixed, that are in the public repository now https://github.com/moonwards1/Moonwards-Virtual-Moon
As well illumination upgrades.

Moon surfaces at km away from it with distant details

Moon surfaces at km away from it with distant details

Close moon surface with micro details and variation all over the shader

Close moon surface with micro details and variation all over the shader

Shader overview for moon with custom nodes Noise + distance mixing + camera distance + micro detail + color variation + 3 layers per layer control

Shader overview for moon with custom nodes Noise + distance mixing + camera distance + micro detail + color variation + 3 layers per layer control

Indoor landscape for a main huge hall, it support vertex paint layered, auto slope.

Indoor landscape for a main huge hall, it support vertex paint layered, auto slope.

Shader overview for landscapes, Noise mixing + micro detail + color variation auto slope + height lerp + 3 layers per layer control

Shader overview for landscapes, Noise mixing + micro detail + color variation auto slope + height lerp + 3 layers per layer control

Swimming pool with low gravity settings and dynamic parameters input to be changed at runtime

Water edge contention and fake caustics projection

Water edge contention and fake caustics projection

Refraction and distortion for final water solution configurable as well from parameters

Refraction and distortion for final water solution configurable as well from parameters

Indoor areas relight with fake dark areas and colorized enviorment to fit main colors

Indoor areas relight with fake dark areas and colorized enviorment to fit main colors

Bonus new foliage model shaders

Bonus new foliage model shaders