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David Palacios
Senior Technical Artist - Illumination, tools & art
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Technical Art & Tools
Lighting Works
Ghosts of Tabor - Real-time destruction & Custom HLODs C++
Ghosts of Tabor - Master Shader, Lighting & Decals
Space & Planets Technical Art - Unreal Engine
Wormhole Light Speed - Unreal Engine
Night Vision Camera Forest
Realtime simulated raindrops & captures
UE4 Custom realtime reflections for VR / Forward Rendering
Godot Multithreaded First LODs system
eSports Showcase for Oculus Quest
Autumn scene (Illumination and shaders)
Godot Shaders for Moonwards
Local aligned textures, dynamic normal maps and dynamic distance solutions
The Hevedy's custom illumination solution (Technical)
Germany Mountains (Technical)
Unreal Engine 4 Custom Features - Hevedy
Instance Tools (Technical)
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