A suite of tools made for Unreal Engine 4 to improve performance and workflow for level designers, auto manages the textures and the meshes for the designer.
Example demo scene with tools in action.
Random per instance color or texture from pallete
Array placer example
The arrays placer can transform each mesh individually plus allows to place them manually and in different aligned arrays with varitations
Spline Array placer, works basically as the array default but follows arrays
Area placer example
Area places allow world aligns and random distribution, it offer too the default array tools on top of it.