Website powered by

Local aligned textures, dynamic normal maps and dynamic distance solutions

Local aligned textures allowing dynamic scale but unaffected by rotations and translations. Perfect for dynamic models.

Vertical aligned dust/sand on top of meshes allogin dynamic rotation and on top always aligned textures.

First solution for soft dynamic world like normals on distance based on own research on realistic scenes ported to the new system. Small details shadows are gone the further you go without affect your world vision.

Local aligned textures allowing dynamic scale but unaffected by rotations and translations.
Vertical aligned dust/sand on top of meshs

Soft dynamic world like normals on distance

Local aligned textures allowing dynamic scale but unaffected by rotations and translations.
Vertical aligned dust/sand on top of meshs

Soft dynamic world like normals on distance

Normal real world alike detail mixing and lerping over distances

Normal real world alike detail mixing and lerping over distances

- Local aligned textures allowing scale but unaffected by rotation and translation.
- Top aligned textures for dynamic rotation and dust placement or sand.
- Distance reuse same materials mixed lerping for distant detail variation.

Close smooth mix between meshes and floor using mixed solution with dithering

Close smooth mix between meshes and floor using mixed solution with dithering