Real time illumination with a custom spotlight function with occlusion in order to simulate night vision alike imagery.
Custom shader for foliage and all the actors in the scene, from reflective and refractive surfaces to light, like passing flies and eyes from animals to detail layers on materials to close actors.
Features multiple camera effects like light accumulation, noises, noises aligned to HDR, fog, rain and droplets.
All the camera effects, shaders, materials and particles were made for this project from ground, except the droplets texture.
No megascans were used, but a mix of models from different packs, edited for the purpose.
This project uses a custom edited 4.27 Unreal Engine version.